Showing posts with label Scarlet Witch. Show all posts
Showing posts with label Scarlet Witch. Show all posts

Monday, April 23, 2018

Avengers: Vision and the Scarlet Witch


Reprints Vision and the Scarlet Witch #1-4, Giant-Size Avengers #4
Written by Bill Mantlo and Steve Englehart.
Penciled by Rick Leonardi and Don Heck.
Inked by Ian Akin, Brian Garvey and John Tartaglione.

It's Halloween Night in Leonia, New Jersey. The Vision and his wife Wanda, the Scarlet Witch are enjoying a walk through their new neighborhood while the Vision entertains trick or treaters with displays of his superpowers. They have recently quit the Avengers and moved into their new home.  Edwin Jarvis, butler from Avengers' Mansion, has come to help them unpack.  


Jarvis gives Wanda an ancient book. Scarlet Witch puts the book down and walks away, not noticing that the book has opened itself. When the book is hit by moonlight, it causes Samhain to emerge from its pages. He attacks Wanda and tells her his backstory. Samhain is the personification of Halloween.  He wants to know why Wanda summoned him.


Samhain's power transforms trick or treaters into the costumes they're wearing. They attack Vision and cause him more pain than he's ever experienced.


Can Wanda and the wounded Vision overcome the power of Samhain?

Next, the two heroes are contacted by Robert Frank, better known as the Whizzer, a World War II era crime fighter who possesses super-speed. Wanda believed Whizzer to be her father at one time and he is the closest thing to a father she has ever known. Frank still thinks he's Wanda's biological dad. 


Frank wants to take custody of his autistic son Nuklo, who currently lives in a special medical facility.  Nuklo's nuclear-based powers made him a deadly opponent for the Avengers in the past, but he has the IQ of a toddler.   

Nuklo's therapist I.S. Bischoff has been very helpful to Nuklo's mental and emotional development.  But the heroes are shocked to discover Bischoff is actually Whizzer's arch enemy Isbisa. The villain wears a suit that allows him to drain Nuklo's power and use it as his own. Whizzer is killed and Vision's battle with Isbisa costs him an arm. Wanda's hex power is strong enough to defeat Isbisa, but the fight leaves the Vision in critical condition.  


Doctors stabilize Vision by inducing him into a coma. His android "brother" Simon Williams, better known as Wonder Man, is summoned to help save him. When the Vision was created, he was given some of Wonder Man's life energies. In order to save Vision, Wonder Man must repeat this process. 


But things get complicated when Wonder Man's brother the Grim Reaper shows up to kill the heroes!


Finally, Scarlet Witch and Vision fly to the moon to visit the Inhumans. They believe the Inhumans' advanced medical technology can restore Vision's arm. This also gives them a chance to visit Wanda's brother Quicksilver and his wife Crystal. They have recently become parents to a daughter named Luna.  


But the pleasant family reunion turns dark when Magneto, master of magnetism, arrives on the moon.  He has recently learned that he is the true father of Scarlet Witch and Quicksilver. The heroes attack Magneto. But is the purpose of his visit to destroy them or to make peace?


Plus, the Vision and Scarlet Witch tie the knot in one of the the most unusual weddings of all time!  


Review:
Before I go any further, I should mention that this book opens with a reprinting of Giant-Size Avengers #4. This is unfortunate, because that issue was the last in a multi-part epic. If you haven't read the whole Celestial Madonna story, skip it and go straight to page 48, which is where the reprint of the Vision and the Scarlet Witch miniseries begins.

Story:
Wanda and the Vision were two of my favorite characters of the Bronze Age, so I've always enjoyed this miniseries. They were two long-serving Avengers who never got many adventures outside of the team. This series shows they could have starred in their own Bronze Age series. Bill Mantlo gives us a good story about a married couple.  

Magneto is also well-written here. The master of magnetism was undergoing a bit of a transformation from "bad guy" to a more complicated character who was persecuted during the Holocaust. This is an important part of Magneto's development.    


If there's any problem with the stories reprinted in Vision and the Scarlet Witch, it's that their battles with villains have repetitive results. The Vision experiences pain that he's never felt before while battling Samhain in the first story. Next up, Vision's arm gets melted during his fight with Isbisa.  Maybe it was Mantlo's way of dealing with a character that was so powerful. It gets old. Other than that, the stories are solid.

Art:
Rick Leonardi penciled the miniseries, inked by Ian Akin and Brian Garvey. Their art here sort reminds me of the early-80s art of Michael Golden. They do a nice job, especially when it comes to fight scenes and action.  


The art in the wedding story, from Giant-Sized Avengers #4, looks kind of rough. It's penciled by Don Heck and inked by John Tartaglione. As I understand it, Dave Cockrum was originally scheduled to pencil this issue and could not, so Heck and Tartaglione were pressed into service at the last minute because they could work quickly. So it was a rush job and looks like it too.   

How Does It Look?:
Here's a page scanned from my 36-year-old copy of Vision And The Scarlet Witch #3:


And this is how the same page looks in the tpb:


Extras:
The tpb includes a two-page humor story that features Scarlet Witch, Vision, and Forbush Man that was originally presented in FOOM #6. There's also a painting of Vizh and Wanda by David Mack.  

Rating:
I always enjoyed Wanda and Vision as a married couple. These stories are a nice reminder of one of the most interesting relationships in comic book history. Avengers: Vision and the Scarlet Witch features some important moments in the lives of these characters, good stories and enjoyable art. It's recommended to fans of this couple and those who want an introduction to their Bronze Age adventures.  

J.A. Morris' rating:
3 Sals.

Monday, July 24, 2017

Marvel Fanfare: Strange Tales


Reprints Marvel Fanfare #1-7
Written by Chris Claremont, Roger McKenzie, Bill Mantlo, Charlie Boatner, David Winn, David Michelinie, David Anthony Kraft, Mike W. Barr, Sandy Plunkett, Roger Stern, Steven Grant and Al Milgrom.
Penciled by Michael Golden, Dave Cockrum, Paul Smith, George Freeman, Joe Barney, Trevor Von Eeden, Marshall Rogers, Luke McDonnell, Sandy Plunkett, Charles Vess and Al Milgrom.
Inked by Michael Golden, Bob McLeod, Terry Austin, Armando Gil, Joe Rubinstein, Dan Green, Bob Downs, P. Craig Russell, Charles Vess and George Freeman.

Summary:
More than a dozen tales told by some of the Bronze Age's best writers and artists!

Karl Lykos was cursed with an affliction that forced him to absorb energy from others to survive. This caused him to turn into the pterodactyl man Sauron. As Sauron, Lykos battled the X-Men twice, giving the mutant heroes all they could handle.

Some years after Lykos' last encounter with the X-Men, the love of his life, Tanya Anderssen, has learned that Lykos is alive in the Savage Land. She seeks help from Warren Worthington III, better known to the world as Angel of the X-Men. Angel is reluctant to help, telling her Lykos probably doesn't want to be found, but Warren is moved by the love Tanya shows for Lykos and agrees to search for Karl in the Savage Land.


Daily Bugle publisher J. Jonah Jameson learns of their expedition and gets exclusive coverage for his paper. Jameson assigns photographer Peter Parker, AKA Spider-Man, to accompany Angel to the Savage Land on behalf of the Bugle.

As their helicopter arrives in the Savage Land, it's hit by a ptrerodactyl! They land safely and begin searching for Karl Lykos. They're attacked by the Savage Land Mutates, a team of swamp savages who were given super powers by Magneto. Parker has time to put on his Spider-Man costume and fight back, but he and Angel are overpowered and captured by the Mutates, while Tanya escapes.

The heroes are brought before the Mutates' leader, the super-intelligent Brainchild. He zaps Angel and Spider-Man with a genetic transformer ray. This devolves them, turning Spidey into a human-sized spider and Angel into a birdman.

Tanya is attacked by a dinosaur, but she's rescued by none other than Karl Lykos. He takes her to Ka-Zar and they plan to rescue the heroes. Before they can implement they're plan, they're attacked by Angel and Spider-Man in their new forms. Ka-Zar, Tanya and Karl are captured and taken to Brainchild, who mutates Tanya into a neanderthal.


Lykos knows that he can save Tanya by absorbing energy from her. He does the same for Angel and Spider-Man, returning them to their human form. However, this results in Karl being once again transformed into Sauron! As he flies off, Sauron tells Ka-Zar that he is declaring war on the Savage Land. Spider-Man and Angel are traumatized by their transformations and head back to the states.

Sometime later, Angel returns to the Savage Land. He summons the X-Men for help and they head out to find Sauron. They encounter the Mutates and make quick work of them. The X-Men get the mutates to lead them to Sauron's citadel.


However, when they arrive, Sauron attacks. An energy field around the citadel saps away their powers and they're captured. Angel flees, but he falls from the sky and is presumed dead. Sauron uses the genetic transformer on the X-Men so that he can use them to drain energy and increase his power.

Angel survives his fall and is found by Ka-Zar. They plan a counteroffensive to save their friends. If they can't stop Sauron, the X-Men and the Savage Land itself will be doomed!

Plus, several more stories, including:

When a street corner Santa is mugged, Daredevil helps track down the local crime boss behind the mugging!


Doctor Strange and Clea face the sorcerer known as Nicodemus!:


Spider-Man is attacked by Scarlet Witch and transported to a mystical realm. The webhead learns that Wanda has been possessed by the sorcerer Xandu! It's up to Spidey to free Scarlet Witch from Xandu's control and defeat the evil sorcerer.


Captain America is captured by the son of one of his wartime foes and must battle without his costume and shield.


A young man named Ian McNamee visits the Sanctum Santorum of Doctor Strange. McNamee claims to be the Socerer Supreme, a title held by Doc Strange. McNamee challenges Strange to a duel of magic!

Seeking food, the Hulk visits a carnival. He encounters his old enemy, the mutant called the Blob and a battle ensues. When the Hulk appears to have the fight won, he's attacked by Blob's friend Unus the Untouchable! 


Review:
There are too many stories in this book to thoroughly summarize, so I'll try to cover more details in this section.  I should also mention that the Savage Land portion is the only multi-part tale, which is why it takes up about 9/10 of the summary. On the whole, Marvel Fanfare: Strange Tales is a mixed bag, but the good parts are very good.

Story:
For those who don't remember, or who weren't alive back in 1981, Marvel Fanfare was conceived as a higher quality prestige comic printed on glossy paper that would present new stories by superstar creators. Every issue included a shorter backup tale that followed the main feature. 

The first story delivers on the promise, with Chris Claremont teamed with Michael Golden. Claremont gives us a good story set in the Savage Land. Sauron has long been one of my favorite villains and he's put to good use here as a very frightful villain who is willing to torture the X-Men in just to increase his power.


It's followed by a nice Daredevil story by Roger McKenzie that takes place at Christmas. It's not an essential tale, just a "Daredevil vs. small-time drug dealer" yarn, but it's okay and as I've said here in earlier reviews, I've long been a fan of comic book stories that take place during the holiday season. So it's something I read every year and it always holds up.


The Doctor Strange/Clea adventure, also written by Claremont, is solid as well. Mike W. Barr's Spider-Man's team-up with Scarlet Witch is enjoyable. I've long been a fan of stories that place Spider-Man in unusual settings like the mystical surroundings of Xandu. McKenzie's Captain America's battle with the modern day Nazi is solid. Hulk's encounter with Blob and Unus is very good. It's sort of told through the eyes of the mutant villains.


We get a sense that Unus and Blob are the best of friends who would do anything for one another. That's not a depiction of bad guys that we've often seen in comics and makes them multi-dimensional, not just generic super-villains.

The rest of the stories aren't that great.

The Dethlok and Iron Man stories both feature stories that are basically dreams of the main characters. They aren't bad, but they're placed consecutively in the tpb (just as they were in Marvel Fanfare #4), which makes them less enjoyable.

The seven issues reprinted here also feature three tales that focus on Doctor Strange or other sorcerers. Two such stories, the Spider-Man/Xandu battle and Strange's duel with MacNamee. They're okay adventures, but two even run back-to-back.

Mantlo penned the Daredevil tale that closes Marvel Fanfare: Strange Tales. A little boy with blindness loses his seeing-eye dog. I guess Mantlo is trying to make a statement about there are some problems even superheroes can't solve. But it's depressing and just feels "depressing for the sake of being depressing."


Even the Savage Land story has one big problem.  When Sauron's power turns Spider-Man back into his normal self, we see Peter Parker lose consciousness. Did Angel and Ka-Zar somehow not see this? Do they know that Parker and Spider-Man are one and the same? Did Ka-Zar and Angel not think it was a bit odd that Spider-Man was in the Savage Land? This has bugged me since I read this story for the first time back in 1982.

On the whole, the stories are more good than bad.

During its publication, every issue of Marvel Fanfare featured one-page humor strips titled 'Editori-Al', written and drawn by editor Al Milgrom.


They're reprinted here and the provide a nice diversion from the very serious and dramatic stories in this tpb.

Art:
This is where Marvel Fanfare: Strange Tales truly shines. Michael Golden penciled the first two parts of the Savage Land story and also the short Deathlok and Iron Man backups. He's at the top of his game here, lots of cool images of Sauron, dinosaurs, Spider-Man devolved into a giant spider, etc.


Dave Cockrum and Paul Smith took over and penciled the next two chapters, respectively. Those two are a slight step down from Golden's work, but I enjoyed their art as well.


Smith also provided art in the Daredevil Christmas story, his first work at Marvel. Marshall Rogers and P. Craig Russell give us great looking work in Clea and Doctor Strange's fight with Nicodemus. Sandy Plunkett does a good job penciling the Spider-Man/Scarlet Witch portion.

Charles Vess penciled the second Doctor Strange story and Vess does a great job depicting Strange's mystical world.


How Does It Look?:
Here's a scan taken from my old copy of Marvel Fanfare #3:


And here are the same pages scanned from Marvel Fanfare: Strange Tales:


Rating:
Marvel Fanfare: Strange Tales features some great stories penciled by some of my favorite artists and is especially recommended for fans of Golden, Smith and Milgrom's humor strips. But the sometimes mediocre backup stories prevent me from giving it a higher rating.

J.A. Morris' rating:







3 Sals.




Wednesday, May 18, 2016

Marvel Masterworks: Avengers Volume 10


Reprints Avengers 89-100
Written by Roy Thomas and Neal Adams.
Penciled by Neal Adams, Sal Buscema, John Buscema and Barry Windsor-Smith.
Inked by Sam Grainger, Sal Buscema, George Roussos, Tom Palmer, Neal Adams, Alan Weiss, Tom Sutton, Joe Sinnott, Syd Shores and Barry Windsor-Smith.

Summary:
The Avengers battle aliens, gods and Inhumans in a star-spanning epic of the Bronze Age!

On the planet Hala, the villainous Ronan The Accuser takes power over his people, the Kree, and forcibly overthrows its proper ruler, the Intelligence Supreme. Ronan's first act is to activate Sentry 459, a giant robot.

Ronan dispatches the Sentry to Earth to kill the Kree Captain Mar-Vell, AKA the superhero Captain Marvel. Thankfully, the Avengers are protecting Mar-Vell. Vision, Quicksilver and Scarlet Witch battle the Sentry, but the robot captures Mar-Vell and teleports him away from the Avengers.

Avengers Wasp and Yellowjacket are conducting research in the Arctic Circle, near Alaska. They notice a strange tropical island among all the ice. When Yellowjacket investigates this, he's shot with some sort of ray. It's the work of Ronan, who has set up a base on the island.  Fearing that her husband has been killed, Wasp contacts her fellow Avenger Goliath, who in turn calls the rest of the team to the Arctic. 

The Avengers learn that Ronan blasted Yellowjacket with an Evo-Ray, which causes Pym to de-evolve into a brutal, savage caveman. Ronan intends to de-evolve all life on Earth, which will make it easier for the Kree to conquer or destroy the planet.


During the battle, Ronan receives an emergency transmission from outer space. The Skrull Empire, eternal foes of the Kree, have launched an all out war against Ronan's people. Ronan flees Earth to join the battle. The Kree-Skrull War has begun! The Avengers find themselves caught in the middle of two alien races who are determined to slaughter each other.

The Avengers decide to keep Ronan's actions on Earth secret from public knowledge, believing that it would cause panic and paranoia. When the Kree activities are uncovered, the Avengers are in hot water for keeping secrets. A sense of dread about alien invasions takes over the public consensus. Captain Mar-Vell is suspected of being part of the Kree invasion. This leads to the formation of the Commission on Alien Activities, headed by H. Warren Craddock.

Mar-Vell wants to turn himself in to the commission, believing it will calm the anti-alien sentiments and take heat off the Avengers. His friend Carol Danvers disagrees and takes Captain Marvel to a farm owned by her friends in Upstate New York. Mar-Vell's friend Rick Jones has a vision that Captain Marvel will be attacked when he arrives at the farm. Rick and Mar-Vell have a unique connection (Rick used to "swap atoms" with Mar-Vell, so the Kree captain could appear on Earth), and he fears his friend is in grave danger.

Craddock calls the Avengers into a hearing, where they are made to look like traitors. Original members of the Avengers Thor, Iron Man and Captain America are embarrassed by this development. They tell Wanda, Pietro, Vision and Goliath that they have disgraced the Avengers and the team is dissolved!


Shortly after this, Vision arrives at the mansion. The android is near death. After Ant-Man saves Vision, he tells the Avengers that he, Scarlet Witch, and Quicksilver were attacked by three cows who turned into members of the Fantastic Four in Upstate New York.


But this version of the FF have different powers than Vision expected. The heroes decide to investigate these strange cows.

The Avengers battle the Thing, Human Torch and Mr. Fantastic. After a brief fight, the heroes learn that their opponents are actually Skrulls. They also discover that the Cap, Iron Man and Thor who dissolved the Avengers were also Skrulls.


Captain Marvel, Quicksilver, and Wanda have been captured by Super-Skrull, who possesses all the powers of the Fantastic Four. Super-Skrull takes the heroes to the Skrull homeworld in the Andromeda Galaxy, hoping to regain the favor of Skrull Emperor Dorrek.


When he arrives at the emperor's throne room, Super-Skrull is promptly stunned and imprisoned.


Emperor Dorrek forces Captain Marvel to construct an Omni-Wave Projector. Such a device could wipe out the Kree. Mar-Vell is forced to construct the projector when Dorrek threatens to kill Scarlet Witch and Quicksilver.


Back on Earth, H. Warren Craddock has decided to arrest the Avengers. He sends a brigade of Mandroids to the Avengers' mansion. Mandroids all wear weaponized armor created by Iron Man's alter ego Tony Stark. Iron Man's unexpected knowledge of the Mandroid armor helps the Avengers win the day.


The Avengers then blast off into space, determined to save their friends and battle Skrull and Kree alike.


In the middle of all this, Rick Jones is captured by the Kree, taken to Hala and brought before Ronan. He taunts Rick and mocks Earthlings as primitive creatures who are beneath his contempt. However, Ronan tells Jones that Earth is important strategically, since it is the exact midpoint between the Kree and Skrull homeworlds. Due to its location, the Kree will either conquer Earth...or destroy it!


At the same time, the Avengers capture a Skrull spaceship and defeat the crew. The Vision interrogates one of the Skrulls, demanding to know the whereabouts of Scarlet Witch and Quicksilver. Vision gets carried away, beating the Skrull within an inch of his life. The Avengers intervene and save the Skrull's life. He tells the heroes that Earth is doomed, since a Skrull ship is headed towards Earth. The ship is carrying a nuclear warhead powerful enough to wipe out all of humankind.


Rick is imprisoned with Intelligence Supreme. The fallen Kree leader tells Rick that he has an important role to play in the war and zaps Rick with a bolt of energy. This gives Rick the power of the entire human race. Intelligence Supreme suggests that Jones' memories of reading comic books from the 1940s could help him bring peace between the Skrulls, Kree and Earth.

What will Rick Jones do with his newfound powers? Can Rick and the Avengers possibly save Earth from two alien races bent on its destruction?

After the war, the Avengers have little time to relax. A man who calls himself Mr. Talon is stirring up crowds of people, encouraging them to commit acts of mass violence.


When the Avengers arrive to quell the violent mobs, Thor recognizes Talon as Ares, Greek God Of War! Thankfully, Hercules has returned to the Avengers' ranks. But Hercules is suffering from amnesia.


While the Avengers are probing Hercules' mind at their mansion headquarters, the heroes are attacked by two Olympian Warriors named Bia and Kratos. They capture Hercules and take him to Mount Olympus.

Ares has also gone to Mount Olympus where he's joined by the Enchantress, one of the Avengers' oldest foes. The Avengers call every hero who has ever served as an Avenger to Olympus. They will need everyone they can get if they hope to rescue Hercules and defeat Ares. 

Review:
At this point, it's hard to say anything new about the Kree-Skrull War. I'd put off reviewing it, focusing on less-famous storylines. But the recent release of Captain America: Civil War got me thinking it was time to review this volume of Marvel Masterworks

Story:
Roy Thomas is credited as writer, but in his introduction, he gives Neal Adams co-plotting credit.  In any case, this is a great story that deserves its "classic" status.

There's lots of drama, action and character development.

Ronan's threat to de-evolve Earth feels like a legit "end of the world" scenario. The Avengers are under siege from the Skrulls, Kree, Ares, the Enchantress and their own government for the entire book!

Of course great superhero stories require great villains, and Ronan The Accuser certainly fits the bill. The Skrull's Emperor Dorrek is also as evil as they come. The Super-Skrull is a minor player in this book, but he's always been one of my favorite villains. As far as I'm concerned, any story can be improved by the presence of Super-Skrull!


But it's a tribute to Thomas and Adams' storytelling that not every alien here is evil. The Intelligence Supreme helps Rick Jones and Skrull Princess Annelle begs her father not to go to war.

While readers of this story know Earth won't be destroyed, Thomas' script keeps adding layers of tension to the story. These tales also give us early indications that the Vision and Scarlet Witch would eventually become romantically involved.


Thomas' script is full of pop culture references. The characters mention Joe Cocker, Crosby, Stills & Nash (the names of three ants who help Ant-Man!), and the silent movie Metropolis. This helps lighten the mood, so that the story isn't all doom, gloom and paranoia.

The Commission on Alien Activities is an obvious allegory for Red Scare-era investigatory entities such as the House Committee on Un-American Activities and the Senate Internal Securities Subcommittee.  H. Warren Craddock's behavior resembles the actions of Sen. Joseph McCarthy. This will seem obvious to any student of history, but such allegories didn't appear very often in comic books of the early 1970s.  Roy Thomas deserves kudos to adding Craddock's committee to the story, it adds a bit of realism to the story.


Making Rick Jones the hero of the story is also a nice touch. Rick served as sidekick to Hulk, Captain America, Mar-Vell and the Avengers during the 1960s and early 70s. Jones always wanted to be a superhero and in this story he gets to save three planets from destruction.


If there's anything to criticize about the Kree-Skrull War, it's that the Inhumans portion of this story doesn't add a whole lot. Most Bronze Age Inhumans stories involve Maximus seizing control (or at least attempting to seize control) of Attilan. This one is no exception.  


The Ares story that follows is a comparably weak follow-up. It's not bad, but any story that followed the Kree-Skrull War was guaranteed to be a bit of a let down.

Art:
The first four issues reprinted in Marvel Masterworks: Avengers Volume 10 feature pencils by Sal Buscema embellished by three inkers (including himself). Sal does a fine job drawing aliens, fight scenes and cavemen. I love Sal's depiction of the helicopter crash in these images:


Neal Adams (pencils) and Tom Palmer (inks) take over the art duties after Sal and this is some of their finest work. Ant-Man's journey into the Vision is one of the most memorable stories of the Bronze Age and that's because Adams and Palmer make the Vision's insides look like something out of a sci-fi movie (it's an homage to films like Journey To The Center Of The Earth and Fantastic Voyage). Here are two gorgeous pages from "Journey To The Center Of An Android":


I also love this Triton splash page from Adams and Palmer:


Great stuff.

Sal's brother John Buscema succeeds Adams and finishes the Kree-Skrull War, with Palmer staying on as inker. It's too bad Adams couldn't finish this saga, but "Big John" and Palmer were always great together. Here's a nice example of their work in this book:


Barry Windsor-Smith provided pencils on the Ares story. He's a great artist, but I've never been crazy about his art in superhero stories. But Windsor-Smith provides some good art here, even if his work (like the story he penciled) is a bit of a step down from the previous tale. I've always liked this splash page he drew that features the Black Knight. 


Extras:
Roy Thomas wrote a new introduction where he discusses the creative process behind these issues. Walt Simonson and Tom Palmer created some new Kree-Skrull War pages that were published in a 1983 reprint of the storyline and their work is reprinted here. The book also contains several pages of Adams' original artwork.

How Does It Look?:
I have never owned any of the original issues that are reprinted in Marvel Masterworks: Avengers Volume 10. However, I found a scan of the splash page for Avengers #92 posted on one of my favorite blogs, Diversions Of The Groovy Kind. Below you'll see that page paired up with the splash page as it looks in this book:

Left: Original page from Avengers #89;
Right: How it appears in Marvel Masterworks: Avengers Volume 10.

It looks pretty good to me. I don't notice any strange re-coloring.

Rating:
Marvel Masterworks: Avengers Volume 10 contains a story that lives up to its hype 45 years after it was first published. When it comes to creators, it doesn't get much better than scripts by Roy Thomas combined with art of Adams, Windsor-Smith, Palmer and the Buscema Brothers.

J.A. Morris' rating:






4 Sals!