Monday, July 24, 2017

Marvel Fanfare: Strange Tales


Reprints Marvel Fanfare #1-7
Written by Chris Claremont, Roger McKenzie, Bill Mantlo, Charlie Boatner, David Winn, David Michelinie, David Anthony Kraft, Mike W. Barr, Sandy Plunkett, Roger Stern, Steven Grant and Al Milgrom.
Penciled by Michael Golden, Dave Cockrum, Paul Smith, George Freeman, Joe Barney, Trevor Von Eeden, Marshall Rogers, Luke McDonnell, Sandy Plunkett, Charles Vess and Al Milgrom.
Inked by Michael Golden, Bob McLeod, Terry Austin, Armando Gil, Joe Rubinstein, Dan Green, Bob Downs, P. Craig Russell, Charles Vess and George Freeman.

Summary:
More than a dozen tales told by some of the Bronze Age's best writers and artists!

Karl Lykos was cursed with an affliction that forced him to absorb energy from others to survive. This caused him to turn into the pterodactyl man Sauron. As Sauron, Lykos battled the X-Men twice, giving the mutant heroes all they could handle.

Some years after Lykos' last encounter with the X-Men, the love of his life, Tanya Anderssen, has learned that Lykos is alive in the Savage Land. She seeks help from Warren Worthington III, better known to the world as Angel of the X-Men. Angel is reluctant to help, telling her Lykos probably doesn't want to be found, but Warren is moved by the love Tanya shows for Lykos and agrees to search for Karl in the Savage Land.


Daily Bugle publisher J. Jonah Jameson learns of their expedition and gets exclusive coverage for his paper. Jameson assigns photographer Peter Parker, AKA Spider-Man, to accompany Angel to the Savage Land on behalf of the Bugle.

As their helicopter arrives in the Savage Land, it's hit by a ptrerodactyl! They land safely and begin searching for Karl Lykos. They're attacked by the Savage Land Mutates, a team of swamp savages who were given super powers by Magneto. Parker has time to put on his Spider-Man costume and fight back, but he and Angel are overpowered and captured by the Mutates, while Tanya escapes.

The heroes are brought before the Mutates' leader, the super-intelligent Brainchild. He zaps Angel and Spider-Man with a genetic transformer ray. This devolves them, turning Spidey into a human-sized spider and Angel into a birdman.

Tanya is attacked by a dinosaur, but she's rescued by none other than Karl Lykos. He takes her to Ka-Zar and they plan to rescue the heroes. Before they can implement they're plan, they're attacked by Angel and Spider-Man in their new forms. Ka-Zar, Tanya and Karl are captured and taken to Brainchild, who mutates Tanya into a neanderthal.


Lykos knows that he can save Tanya by absorbing energy from her. He does the same for Angel and Spider-Man, returning them to their human form. However, this results in Karl being once again transformed into Sauron! As he flies off, Sauron tells Ka-Zar that he is declaring war on the Savage Land. Spider-Man and Angel are traumatized by their transformations and head back to the states.

Sometime later, Angel returns to the Savage Land. He summons the X-Men for help and they head out to find Sauron. They encounter the Mutates and make quick work of them. The X-Men get the mutates to lead them to Sauron's citadel.


However, when they arrive, Sauron attacks. An energy field around the citadel saps away their powers and they're captured. Angel flees, but he falls from the sky and is presumed dead. Sauron uses the genetic transformer on the X-Men so that he can use them to drain energy and increase his power.

Angel survives his fall and is found by Ka-Zar. They plan a counteroffensive to save their friends. If they can't stop Sauron, the X-Men and the Savage Land itself will be doomed!

Plus, several more stories, including:

When a street corner Santa is mugged, Daredevil helps track down the local crime boss behind the mugging!


Doctor Strange and Clea face the sorcerer known as Nicodemus!:


Spider-Man is attacked by Scarlet Witch and transported to a mystical realm. The webhead learns that Wanda has been possessed by the sorcerer Xandu! It's up to Spidey to free Scarlet Witch from Xandu's control and defeat the evil sorcerer.


Captain America is captured by the son of one of his wartime foes and must battle without his costume and shield.


A young man named Ian McNamee visits the Sanctum Santorum of Doctor Strange. McNamee claims to be the Socerer Supreme, a title held by Doc Strange. McNamee challenges Strange to a duel of magic!

Seeking food, the Hulk visits a carnival. He encounters his old enemy, the mutant called the Blob and a battle ensues. When the Hulk appears to have the fight won, he's attacked by Blob's friend Unus the Untouchable! 


Review:
There are too many stories in this book to thoroughly summarize, so I'll try to cover more details in this section.  I should also mention that the Savage Land portion is the only multi-part tale, which is why it takes up about 9/10 of the summary. On the whole, Marvel Fanfare: Strange Tales is a mixed bag, but the good parts are very good.

Story:
For those who don't remember, or who weren't alive back in 1981, Marvel Fanfare was conceived as a higher quality prestige comic printed on glossy paper that would present new stories by superstar creators. Every issue included a shorter backup tale that followed the main feature. 

The first story delivers on the promise, with Chris Claremont teamed with Michael Golden. Claremont gives us a good story set in the Savage Land. Sauron has long been one of my favorite villains and he's put to good use here as a very frightful villain who is willing to torture the X-Men in just to increase his power.


It's followed by a nice Daredevil story by Roger McKenzie that takes place at Christmas. It's not an essential tale, just a "Daredevil vs. small-time drug dealer" yarn, but it's okay and as I've said here in earlier reviews, I've long been a fan of comic book stories that take place during the holiday season. So it's something I read every year and it always holds up.


The Doctor Strange/Clea adventure, also written by Claremont, is solid as well. Mike W. Barr's Spider-Man's team-up with Scarlet Witch is enjoyable. I've long been a fan of stories that place Spider-Man in unusual settings like the mystical surroundings of Xandu. McKenzie's Captain America's battle with the modern day Nazi is solid. Hulk's encounter with Blob and Unus is very good. It's sort of told through the eyes of the mutant villains.


We get a sense that Unus and Blob are the best of friends who would do anything for one another. That's not a depiction of bad guys that we've often seen in comics and makes them multi-dimensional, not just generic super-villains.

The rest of the stories aren't that great.

The Dethlok and Iron Man stories both feature stories that are basically dreams of the main characters. They aren't bad, but they're placed consecutively in the tpb (just as they were in Marvel Fanfare #4), which makes them less enjoyable.

The seven issues reprinted here also feature three tales that focus on Doctor Strange or other sorcerers. Two such stories, the Spider-Man/Xandu battle and Strange's duel with MacNamee. They're okay adventures, but two even run back-to-back.

Mantlo penned the Daredevil tale that closes Marvel Fanfare: Strange Tales. A little boy with blindness loses his seeing-eye dog. I guess Mantlo is trying to make a statement about there are some problems even superheroes can't solve. But it's depressing and just feels "depressing for the sake of being depressing."


Even the Savage Land story has one big problem.  When Sauron's power turns Spider-Man back into his normal self, we see Peter Parker lose consciousness. Did Angel and Ka-Zar somehow not see this? Do they know that Parker and Spider-Man are one and the same? Did Ka-Zar and Angel not think it was a bit odd that Spider-Man was in the Savage Land? This has bugged me since I read this story for the first time back in 1982.

On the whole, the stories are more good than bad.

During its publication, every issue of Marvel Fanfare featured one-page humor strips titled 'Editori-Al', written and drawn by editor Al Milgrom.


They're reprinted here and the provide a nice diversion from the very serious and dramatic stories in this tpb.

Art:
This is where Marvel Fanfare: Strange Tales truly shines. Michael Golden penciled the first two parts of the Savage Land story and also the short Deathlok and Iron Man backups. He's at the top of his game here, lots of cool images of Sauron, dinosaurs, Spider-Man devolved into a giant spider, etc.


Dave Cockrum and Paul Smith took over and penciled the next two chapters, respectively. Those two are a slight step down from Golden's work, but I enjoyed their art as well.


Smith also provided art in the Daredevil Christmas story, his first work at Marvel. Marshall Rogers and P. Craig Russell give us great looking work in Clea and Doctor Strange's fight with Nicodemus. Sandy Plunkett does a good job penciling the Spider-Man/Scarlet Witch portion.

Charles Vess penciled the second Doctor Strange story and Vess does a great job depicting Strange's mystical world.


How Does It Look?:
Here's a scan taken from my old copy of Marvel Fanfare #3:


And here are the same pages scanned from Marvel Fanfare: Strange Tales:


Rating:
Marvel Fanfare: Strange Tales features some great stories penciled by some of my favorite artists and is especially recommended for fans of Golden, Smith and Milgrom's humor strips. But the sometimes mediocre backup stories prevent me from giving it a higher rating.

J.A. Morris' rating:







3 Sals.




Thursday, July 6, 2017

Fantastic Four Visionaries: John Byrne Vol. 2



Reprints Fantastic Four #241-250
Written, penciled and inked by John Byrne.

Summary:
The Fantastic Four are sent by SHIELD director Nick Fury to the African nation of Wakanda to investigate a "power pocket." They're accompanied by Human Torch's girlfriend Frankie Ray, who has recently discovered that she has powers similar to those of the Human Torch.

Wakanda's King T'Challa, also known as the Black Panther, joins the FF on this task. Shortly after their expedition begins, the heroes are captured and taken to an underground city that resembles Ancient Rome.


It's ruled by a man who calls himself Emperor Gaius Tiberius Agustus Agrippa. Gaius de-powers the Fantastic Four and takes them prisoner. He plans to make the Invisible Girl his queen. But if the Fantastic Four are to survive, only Sue can save them.

Next up, Galactus' herald Terrax attacks New York. He is trying to break free of Galactus and takes Manhattan hostage, taking it into outer space. He demands that the Fantastic Four battle Galactus for him.  


In the middle of this battle, Galactus arrives and easily disposes of Terrax. Galactus needs nourishment and decides to consume Earth's energies. The FF attack him and they're assisted by Doctor Strange, Captain America, Wasp, Iron Man and Thor. The heroes are successful in defeating him, but the Big G is near death. Before they can appreciate their victory, Reed makes a controversial decision to save Galactus.


But the ravager of worlds is not grateful to Earth. Galactus needs to feed on the planet and is preparing to do so. But Frankie Raye steps forward and offers an alternative to Galactus: if he spares Earth, she will serve as his new herald. The Fantastic Four are opposed to this, especially Johnny Storm. Frankie becomes cosmically powered and is now called Nova. She leaves Earth to find planets Galactus can feed upon. The Human Torch is devastated by Frankie's departure.


Sometime later, Sue returns to the Baxter Building and finds Ben and Reed unconscious. She discovers Johnny being attacked by a man she doesn't recognize. With her teammates out of commission, the Invisible Girl will have to go it alone against an extremely powerful foe. She will be shocked when she learns the identity of her opponent.


Subsequently, The Fantastic Four visit the Latverian Embassy so they can deliver the body of Doctor Doom, since their last battle ended with Doom in suspended animation. Doom regains consciousness and transports the FF to Latveria. For once, Doom is not trying to destroy them, but is seeking help from the Fantastic Four. The heroes recently helped the Latverian resistance movement overthrow Doom's rule of their tiny nation. Zorba, rightful monarch of Latveria, took power of the country.

However, under Zorba's rule, the country has fallen apart. Crime is rampant and Latverians are starving. Zorba's response has been a declaration of martial law, with Doom's old robots serving as Latveria's new secret police force. Doom says that the Fantastic Four owe it to Latveria to help him regain his throne.


They're reluctant at first, but after seeing the plight of Latveria, the Fantastic Four join forces and help Doctor Doom, since they feel partially responsible for Latveria's plight. Can the FF and Doom succeed in overthrowing Zorba?

Following the events in Latveria, the Fantastic Four fly to the moon to visit their old friends the Inhumans. They've been invited to the naming ceremony for Crystal and Quicksilver's infant daughter. All is well, until the entire surface of the moon is taken captive by a giant alien.


This creature is so huge that it is unaware that the FF and Inhumans are present. How can the Fantastic Four hope to defeat a being that is 1000 miles tall?!

When they return to Earth, New York is attacked by Gladiator, the alien Shi'ar warrior who has battled against and alongside the X-Men in the past. Gladiator's spaceship was driven off its course, which forced him to land on Earth. He mistakenly thinks he's arrived on the Skrull homeworld. The FF show up to stop him, but they're easily defeated by Gladiator.


But as soon as Gladiator has dispatched one team of heroes, another arrives to confront him: the Uncanny X-Men! But appearances can be deceiving.


Plus, Spider-Man and Captain America arrive to help the Fantastic Four deal with Gladiator!

Review:
Fantastic Four Visionaries: John Byrne Vol. 2 contains some great material written and drawn by one the Bronze Age's greatest storytellers. I remember buying some of these fresh off the spinner racks and I've enjoyed these tales for more than three decades.

Story:
We start off with a good done-in-one story guest starring the Black Panther. It's a nice nod to the Panther's early appearances in The Fantastic Four. In early issues written by Stan Lee and penciled by Jack Kirby, stories were often broken into chapters. Byrne brings that back here, making it feel like a Silver Age tale told with a Bronze Age sensibility.

A great three-part Galactus story follows. Byrne shows that being heroes makes you do things that sometimes seem antithetical to heroism, like saving the life of Galactus. While Terrax is certainly a bad guy, Byrne reminds readers that Terrax became Galactus' herald when he was forcibly recruited by the FF.


This portion also contains a nice brief scene where Spider-Man and Daredevil, Marvel's "street level" heroes, decide that fighting Terrax and Galactus is above their pay grade.  


The book ends with the great Gladiator battle. Gladiator was created as an analog to Superman and Byrne shows that Gladiator should be considered one of Marvel's heaviest hitters, up there with Hulk, Thor and Juggernaut. Gladiator makes mincemeat of the Fantastic Four in the first round of their battle.


While most of this book features very serious drama and action, Byrne also finds time for some lighter, humorous moments. For instance, the scene below-right, where Reed shows off his new re-usable Christmas Tree:


And I still smile at the Thing's "Indian Jones" costume!


There are some stories contained in this tpb that aren't great. The essential message of the Doctor Doom story is that some countries are better off being ruled by totalitarian dictators. My academic background is in history and political science. I try to not to take comic book stories too seriously, but I've always had a problem with this story and can't endorse that idea. I figure Byrne just wanted to return Doom to his status quo of Latverian monarch and this was how he decided to pull that off.


The story from FF #245 begins with five pages of Sue debating a talk show host about her powers and her decision to take Reed's last name. It doesn't really add anything to the story.

The Inhumans story also isn't that great. It's one of those "it was all just a dream" tales and it isn't exactly essential FF material.  


But on the whole, these are great stories and Byrne's love for the characters shines through on every page.

Art:
Byrne pencils and inks every panel of Fantastic Four Visionaries: John Byrne Vol. 2 and all of it looks great. 

This scene here, where Gladiator punches the Thing through 8 cars is a nice example of how great Byrne's art looks in this tpb!:


And Spider-Man's guest appearance near the end of the book gives us this gorgeous splash page that features the wallcrawler:


On the bottom left panel of the second page, Byrne draws a nice homage to the cover of Amazing Fantasy # 15, which featured Spidey's first appearance:


Byrne's art is wonderful to behold from start to finish. It looks great in this glossy tpb.

How does it look?:

It looks great, here's a scan from a copy of Fantastic Four #250:


This is how the same pages look in the reprint:



Extras:
I'm not sure this really counts as an "extra," but Fantastic Four #250 ended with a pinup of the FF penciled by Byrne, that's included in the back of this tpb.

Rating:
Fantastic Four Visionaries: John Byrne Vol. 2 features mostly good stories and art that still looks, dare I say it, fantastic 35 years after it was originally published. If you're a fan of John Byrne's art, this book is must-read, since these stories never looked better.

J.A. Morris' rating:






4 Sals!

Saturday, July 1, 2017

Marvel Masterworks: The Amazing Spider-Man Volume 16


Reprints Amazing Spider-Man #156-168, Amazing Spider-Man Annual #10
Written by Len Wein and Bill Mantlo.
Penciled by Ross Andru and Gil Kane.
Inked by Mike Esposito and Frank Giacoia.

Summary:
It's an exciting day for Peter Parker. His friend (and first girlfriend) Betty Brant is marrying Daily Bugle reporter Ned Leeds. Many of Peter's friends and family members are in attendance at the wedding.

 
However, the nuptials are interrupted when a gang of armed gunmen crashes the wedding with intentions of robbing the guests. They're led by a villain named Mirage who can seemingly disappear at will.


With just about all his family and friends in the room, how can Peter change into his Spider-Man suit and save the wedding party from Mirage?

Subsequently, Peter pays a visit to his Aunt May's home. He's surprised to see that she has a house guest: none other than Spidey's arch foe (and May's ex-fiance) Doctor Octopus!


The villain was presumed dead after a recent fight with the gangster Hammerhead. While Doc Ock is explaining how he survived, their conversation is interrupted by what appears to be the ghost of Hammerhead!


After changing into Spider-Man, Peter battles Hammerhead's ghost and Doc Ock. But when Ock accidentally restores Hammerhead to his corporeal form, Spidey is forced to form an alliance with Doctor Octopus. Can this unlikely duo defeat Hammerhead?

Following that battle, J. Jonah Jameson meets with a scientist named Harlan Stillwell and asks him to create a new super-powered being to fight Spider-Man. A petty thug named Rick Deacon is shot and stumbles on Stillwell's lab. Deacon asks Stillwell to save his life, the scientist does this by imprinting the genetic coding of a fly onto Deacon, turning him into a Human Fly!


When Deacon kills Stillwell and takes Jameson hostage, Spider-Man is the only hope for defeating the Fly and rescuing JJJ!

Sometime later, Spider-Man is attacked by his car, the super-powered Spidermobile. It turns out to be the work of his old villain, the Terrible Tinkerer. Can Spidey defeat a car that has powers that are similar to his own?
 

Next, the X-Man known as Nightcrawler learns that his old friend Eric Hoffman has been murdered in New York City. He visits Coney Island to investigate. Nightcrawler witnesses a shooting and winds up holding the rifle. Spider-Man finds Nightcrawler with the gun and presumes the mutant to be the shooter.


They battle until they find themselves in the crosshairs of the vigilante known as the Punisher. He believes one of the heroes killed Hoffman, but the real killer is the criminal who calls himself Jigsaw! Even though they disagree with his methods, Nightcrawler and Spider-Man are forced to team up with the Punisher to bring Jigsaw to justice.


Following that adventure, the Kingpin of crime sets his sites on capturing Spider-Man. After a brutal battle, Spider-Man is gassed into unconsciousness, so the Kingpin can transfer the webslinger's life energy into the body of his comatose son Richard. How will Spidey regain his strength and defeat Kingpin?


As Christmas approaches, Spider-Man sees someone break into a SHIELD facility. It turns out to be the work of Stegron, the dinosaur man! He visits the home of his former mentor Dr. Curt Connors. Stegron takes Connors' young son Billy as a hostage and orders Connors to help him complete his master plan.

The dinosaur man breaks into the American Museum Of Natural History. He uses his retro-generation ray (made with equipment he stole from SHIELD) to reanimate the museum's collection of dinosaur skeletons! Stegron needs Connors' help to make this reanimation permanent.


When Spider-Man goes after Stegron, their battle is joined by Connors, who has transformed into the Lizard, one of Spidey's oldest foes! Can Spider-Man stop Stegron and the Lizard while simultaneously rescuing Billy Connors?


Finally, J. Jonah Jameson has a new Spider-Slayer robot. Electro-biologist Dr. Marla Madison has created a slayer that she and Jonah believe will finally stop Spider-Man once and for all.


In the midst of dealing with the Spider-Slayer, Spidey encounters a new foe in the form of Will 'O The Wisp! He's not evil. Will O' The Wisp is being forced to commit crimes for Jonas Harrow. If the Wisp disobeys, a bomb in his head will explode and kill him.


Spider-Man and Will 'O The Wisp's fight takes them to the ice rink at Rockefeller Center, where they're joined by Jameson's Spider-Slayer! Can the webhead survive a battle with both the Slayer and the Wisp?

Review:
Marvel Masterworks: The Amazing Spider-Man Volume 16 contains material that is consistently entertaining, even if its contents aren't exactly Bronze Age classics. While I credit the writers for bringing in several new villains, most of these antagonists aren't very interesting.


Story:
Len Wein wrote all but one story here and and most of these tales are okay. The book gets off to a weak start with the introduction of Mirage. He's a rather bland, generic villain who didn't appear again until seven years after this story (he was brought back only once after this, then was killed by Scourge).


The follow-up with Doc Ock and Hammerhead is an improvement. Turning Hammerhead into a "ghost" is an interesting change for Spider-Man villains. In fact, Wein seems fascinated by characters who can disappear or become intangible, since Hammerhead, Mirage and Will O' The Wisp all do this in these stories.


In addition to Mirage, there are other problems with these tales. For instance, during the Punisher/Nightcrawler/Jigsaw story, Spider-Man is easily knocked out and captured by two of Jigsaw's thugs, who have no superpowers. This is something that should never happen. I should mention that as far as villains go, Jigsaw, despite his memorable facial scaring, is basically just a bad guy with a gun and only a slight improvement over Mirage.


The Human Fly, introduced in a story co-written by Wein and Bill Mantlo is another new mediocre villain. He's sort of tragic since he becomes a monster in exchange for his powers, but his cold blooded murder of Stillwell makes him even less sympathetic than Scorpion, another supercriminal whose creation was funded by Jameson. I guess Marvel thought it would be "cool" to have their spider character have a "fly" to battle, but it's not a great story.

Most fans roll their eyes at the Spider-Mobile today. As a child, I thought it was cool and I'll always have a place for it in my heart.  o I enjoyed the story where the Tinkerer turns it against Spidey.

However, the book ends with three enjoyable stories. Spider-Man's battle with the Kingpin shows that the crime boss was a force to be reckoned with long before Frank Miller made him one of Daredevil's deadliest adversaries. Spider-Man is left near death after dueling with Wilson Fisk.


The Stegron story has long been a favorite of mine. As a kid I loved dinosaurs, so how could I not love a "dinosaur man?" The presence of the Lizard, one of Spidey's oldest foes, makes this tale even better. Since this story takes place at Christmas, it's one I've read many times over the years during the holiday season. So I'm happy to see it get the Masterworks treatment. This page below brings a smile to my face when I re-read it every December.


The (then) New X-Men make an early guest appearance in the Jigsaw tale. If you're keeping score, this story was on the spinner racks the same month as X-Men #101, the first appearance of Phoenix. The portrayal of Wolverine here may seem a bit out of character today. However, Wein co-created Logan, so he had every right to depict him in this manner. Plus, very little was known about Wolverine when this story was was first published, so I don't have a problem with it.


Reading Nightcrawler's guest appearance is interesting, since Wein co-created Nightcrawler and wrote the first New X-Men stories. It makes me wonder if the X-Men's series would've focused more on Kurt Wagner if Wein hadn't left the series. 

Marvel Masterworks: The Amazing Spider-Man Volume 16 closes with the Spider-Slayer/Will O' The Wisp adventure. The Wisp is introduced with a lot of fanfare but never amounted to much. However, I've always enjoyed this story and it features a good battle with two very different adversaries.

Wein gives us plenty of scenes with Peter's friends and work colleagues, who were one of the best supporting casts in comic book history. A highlight is Glory Grant organizing Parker's friends to help furnish Peter's apartment.

Another positive in these stories is how Aunt May is written. She'd been around for about fifteen years and spent most of that time either being near death or overly protective of Peter. Wein turns May into an activist for rights of the elderly and it's a major improvement. It's nice to see May have interests of her own besides her nephew.

Wein also adds some humorous moments, such us Spider-Man's encounter with his landlord, Mrs. Muggins:


Art:
Marvel Masterworks: The Amazing Spider-Man Volume 16 features great art by Ross Andru. As I've mentioned in earlier reviews, Andru drew Spider-Man and others in some of their coolest poses of all time. While scanning the pages of this book, I sometimes had trouble figuring out if I had the book right-side-up or not!  These pages are a good example of what I'm talking about. Wolverine and Nightcrawler almost appear to be three-dimensional!:


Here's another great example of Andru's great Spidey poses seen in this book!:


And I love this page of the Doc Ock/Hammerhead story:


While most Marvel characters are based in New York City, Spider-Man is the most NY-centric of all heroes. Andru excelled at penciling realistic depictions of the city. Look at Andru's rendition of the world famous Nathan's Hot Dog stand:


Great work by Andru. I should mention that Mike Esposito does a fine job embellishing Andru's pencils.

Stegron also looks pretty cool penciled by Andru.


The Human Fly tale is penciled by Gil Kane with Esposito providing the inks. While Kane is one of the best artists of all time, I don't think Esposito was a good match. Their work looks kind of hurried and it's the worst art in the book.

How Does It Look?:
Here's a scan from a copy of Amazing Spider-Man #164:


This is how the same pages appear in Marvel Masterworks: The Amazing Spider-Man Volume 16:


Extras:
Veteran comic book writer J.M. DeMatteis penned a new introduction for this book and tells some very nice stories about his old friend and mentor Len Wein.  The book closes with three pages of original art. 

Rating:
Marvel Masterworks: The Amazing Spider-Man Volume 16 features some excellent art by Ross Andru and the glossy paper makes Anru's work look better than ever. But the inconsistent stories and less-than-compelling villains makes for a book that 's not exactly essential. However, the Stegron Christmas story is great, plus the Doc Ock/Hammerhead battle are enough for me to give it a favorable review.

J.A. Morris' rating:



3 Sals.